Assassin’s Creed Hexe
Gameplay telemetry, test automation, and developer tooling as a Generalist Programmer at Ubisoft Montréal.
I’m Runze, a programmer building gameplay, developer tools, and the tests that keep everything working.
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Gameplay telemetry, test automation, and developer tooling as a Generalist Programmer at Ubisoft Montréal.
Gameplay programming for the worldwide launch: player movement, weapons, vehicles, and UI.
Online multiplayer party-game mayhem. Gameplay, UI, and online systems in Unreal Engine 5.
From character systems to combat resources. Gameplay prototyping during my internship at EA Motive.
C++ gameplay systems, telemetry, test automation, and developer tools. Instrumented 20+ gameplay telemetry attributes for the analytics pipeline and brought a project-specific telemetry system into the shared engine framework. Integrated automated tests into the approval pipeline, reducing build validation by 3 hours per cycle.
Contributed to the worldwide launch of Call of Duty: Warzone Mobile, working on player movement, weapons, vehicles, and UI.
Prototyped Iron Man gameplay in Unreal Engine 5 and Frostbite: character status, combat resources, hit detection, and supporting UI.
Originally from China, now in Montréal. A Computer Science graduate, game jam regular, and music lover.
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