Call of Duty: Warzone Mobile
Gameplay programming for the worldwide launch: player movement, weapons, vehicles, and UI.

Bringing Warzone to mobile
I contributed to Call of Duty: Warzone Mobile during my gameplay programming internship at Beenox, Activision, from January to April 2024. I worked with the team through the game’s worldwide launch.
My contribution
- Player movement and controls: improved gameplay relating to character, camera, controls, and core movement.
- Gameplay systems: worked on weapon and vehicle mechanics, as well as UI.
- Bug fixing: addressed more than 15 gameplay issues using C++, Lua, and in-house scripting tools.
Working toward launch
The internship gave me hands-on experience improving gameplay and resolving issues in a large production codebase during a worldwide launch.